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dc.contributor.authorMuñoz López, Alicia
dc.contributor.otherMiralles Tena, Ignacio
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2023-07-19T07:42:20Z
dc.date.available2023-07-19T07:42:20Z
dc.date.issued2023-07-17
dc.identifier.urihttp://hdl.handle.net/10234/203367
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023ca_CA
dc.description.abstractThis document presents the technical report of the Final Degree Project "Implementation of mechanics and 3D environment in traditional board games". The main objective of this project is to focus on providing the audience with a fun and entertaining experience, whether it be with friends or family trough an island in which the players can choose their characters and embark on an adventurous journey. In order to to meet these requirements, the development takes place in a three dimensional environment, and the mini games are developed in 2D to create contrast with the main game, and they are inspired by classic mini-games, but with my personal touch.ca_CA
dc.format.extent69 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleDevelopment of a board game in a 3D virtual environmentca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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