A New Pseudo Real-time Single-action Game Challenge and Competition for AI
![Thumbnail](/xmlui/bitstream/handle/10234/202986/TFG_Fuster_Dura_Sergi.pdf.jpg?sequence=4&isAllowed=y)
Visualitza/
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
Títol
A New Pseudo Real-time Single-action Game Challenge and Competition for AIAutoria
Tutor/Supervisor; Universitat.Departament
Montoliu Colás, Raúl; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsData de publicació
2023-06-09Editor
Universitat Jaume IResum
This work presents TotalBotWar, a new pseudo real-time single-action challenge for
game AI for mobile devices, as well as some initial experiments that benchmark the
framework with different agents. The game is based ... [+]
This work presents TotalBotWar, a new pseudo real-time single-action challenge for
game AI for mobile devices, as well as some initial experiments that benchmark the
framework with different agents. The game is based on the real-time battles of the
popular TotalWar games series where players manage an army to defeat the opponents
one. In the proposed game, a turn consists of an order to control one of your units. One
interesting feature of the game is that if a particular unit does not receive an order in
a turn, it will continue performing the action specified in a previous turn. The turnwise
branching factor becomes overwhelming for traditional algorithms and the partial
observability of the game state makes the proposed game an interesting platform to test
modern AI algorithms.
It should be added that it is not necessary to know about programming to play, also
the manual game mechanics have been implemented in which you can control your troops
with the mouse.
Finally, for reasons that will be explained in the following chapters, the structure of the
developed system is not the conventional one, but a Cloud Gaming [26] style structure
has been necessary. [-]
Paraules clau / Matèries
Descripció
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess