Mostrar el registro sencillo del ítem
Testing wave function collapse to represent behaviors in video games
dc.contributor.author | Ramos Boira, Adrián | |
dc.contributor.author | Martin, Micaela Yanet | |
dc.contributor.author | Chover, Miguel | |
dc.date.accessioned | 2023-06-16T11:07:10Z | |
dc.date.available | 2023-06-16T11:07:10Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Ramos, Adrián, Martín, Micaela Y., Chover, Miguel. Testing wave function collapse to represent behaviors in video games. En: Actas del I Congreso Español de Videojuegos Madrid, Spain, December 1-2, 2022 | ca_CA |
dc.identifier.issn | 1613-0073 | |
dc.identifier.uri | http://hdl.handle.net/10234/202878 | |
dc.description | Ponència presentada en: CEV 2022, I Congreso Español de Videojuegos, December 1–2, 2022, Madrid, Spain | ca_CA |
dc.description.abstract | One avenue of research with great viability for the development of video games is that of methods that allow the generation of procedural content. In recent years, the use of the Wave Function Collapse algorithm to create this type of content stands out. Although the algorithm has been used mainly for texture generation and level creation, its application to other fields of video games has been less explored and has a higher margin of application. The work developed proposes its use to procedurally generate the behavior of the Non-Player Characters of a video game. The solution presented is based on the creation of behavioral structures such as decision trees. As an example of how the algorithm works, a simple video game has been created. | ca_CA |
dc.format.extent | 4 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | spa | ca_CA |
dc.publisher | CEUR Workshop Proceedings | ca_CA |
dc.relation | “Estudia e investiga en la UJI” | ca_CA |
dc.relation | "Una manera de hacer Europa" | ca_CA |
dc.relation | "NextGenerationEU" | ca_CA |
dc.relation.isPartOf | Ceur Workshop Proceedings, Vol-3305. | ca_CA |
dc.rights | © 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | ca_CA |
dc.subject | Wave Function Collapse | ca_CA |
dc.subject | Artificial Intelligence | ca_CA |
dc.subject | Procedural Content | ca_CA |
dc.subject | Non-Player Characters | ca_CA |
dc.subject | Video Game | ca_CA |
dc.title | Testing wave function collapse to represent behaviors in video games | ca_CA |
dc.type | info:eu-repo/semantics/conferenceObject | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
dc.relation.publisherVersion | https://ceur-ws.org/Vol-3305/ | ca_CA |
dc.type.version | info:eu-repo/semantics/publishedVersion | ca_CA |
project.funder.name | Universitat Jaume I | ca_CA |
project.funder.name | MCIN/AEI/ 10.13039 / 501100011033 | ca_CA |
project.funder.name | FEDER | ca_CA |
project.funder.name | Unión Europea | ca_CA |
project.funder.name | Generalitat Valenciana | ca_CA |
oaire.awardNumber | PID2019-106426RB-C32 | ca_CA |
oaire.awardNumber | PDC2021-120997-C31 | ca_CA |
oaire.awardNumber | CIAICO/2021/037 | ca_CA |