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dc.contributor.authorRamos Boira, Adrián
dc.contributor.authorMartin, Micaela Yanet
dc.contributor.authorChover, Miguel
dc.date.accessioned2023-06-16T11:07:10Z
dc.date.available2023-06-16T11:07:10Z
dc.date.issued2022
dc.identifier.citationRamos, Adrián, Martín, Micaela Y., Chover, Miguel. Testing wave function collapse to represent behaviors in video games. En: Actas del I Congreso Español de Videojuegos Madrid, Spain, December 1-2, 2022ca_CA
dc.identifier.issn1613-0073
dc.identifier.urihttp://hdl.handle.net/10234/202878
dc.descriptionPonència presentada en: CEV 2022, I Congreso Español de Videojuegos, December 1–2, 2022, Madrid, Spainca_CA
dc.description.abstractOne avenue of research with great viability for the development of video games is that of methods that allow the generation of procedural content. In recent years, the use of the Wave Function Collapse algorithm to create this type of content stands out. Although the algorithm has been used mainly for texture generation and level creation, its application to other fields of video games has been less explored and has a higher margin of application. The work developed proposes its use to procedurally generate the behavior of the Non-Player Characters of a video game. The solution presented is based on the creation of behavioral structures such as decision trees. As an example of how the algorithm works, a simple video game has been created.ca_CA
dc.format.extent4 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isospaca_CA
dc.publisherCEUR Workshop Proceedingsca_CA
dc.relation“Estudia e investiga en la UJI”ca_CA
dc.relation"Una manera de hacer Europa"ca_CA
dc.relation"NextGenerationEU"ca_CA
dc.relation.isPartOfCeur Workshop Proceedings, Vol-3305.ca_CA
dc.rights© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectWave Function Collapseca_CA
dc.subjectArtificial Intelligenceca_CA
dc.subjectProcedural Contentca_CA
dc.subjectNon-Player Charactersca_CA
dc.subjectVideo Gameca_CA
dc.titleTesting wave function collapse to represent behaviors in video gamesca_CA
dc.typeinfo:eu-repo/semantics/conferenceObjectca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://ceur-ws.org/Vol-3305/ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameUniversitat Jaume Ica_CA
project.funder.nameMCIN/AEI/ 10.13039 / 501100011033ca_CA
project.funder.nameFEDERca_CA
project.funder.nameUnión Europeaca_CA
project.funder.nameGeneralitat Valencianaca_CA
oaire.awardNumberPID2019-106426RB-C32ca_CA
oaire.awardNumberPDC2021-120997-C31ca_CA
oaire.awardNumberCIAICO/2021/037ca_CA


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© 2022 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
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