Testing wave function collapse to represent behaviors in video games
![Thumbnail](/xmlui/bitstream/handle/10234/202878/85354.pdf.jpg?sequence=4&isAllowed=y)
Ver/ Abrir
Impacto
![Google Scholar](/xmlui/themes/Mirage2/images/uji/logo_google.png)
![Microsoft Academico](/xmlui/themes/Mirage2/images/uji/logo_microsoft.png)
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7038
comunitat-uji-handle3:10234/159830
comunitat-uji-handle4:
INVESTIGACIONMetadatos
Título
Testing wave function collapse to represent behaviors in video gamesFecha de publicación
2022Editor
CEUR Workshop ProceedingsISSN
1613-0073Cita bibliográfica
Ramos, Adrián, Martín, Micaela Y., Chover, Miguel. Testing wave function collapse to represent behaviors in video games. En: Actas del I Congreso Español de Videojuegos Madrid, Spain, December 1-2, 2022Tipo de documento
info:eu-repo/semantics/conferenceObjectVersión de la editorial
https://ceur-ws.org/Vol-3305/Versión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
One avenue of research with great viability for the development of video games is that of
methods that allow the generation of procedural content. In recent years, the use of the Wave
Function Collapse algorithm to ... [+]
One avenue of research with great viability for the development of video games is that of
methods that allow the generation of procedural content. In recent years, the use of the Wave
Function Collapse algorithm to create this type of content stands out. Although the algorithm
has been used mainly for texture generation and level creation, its application to other fields
of video games has been less explored and has a higher margin of application. The work
developed proposes its use to procedurally generate the behavior of the Non-Player
Characters of a video game. The solution presented is based on the creation of behavioral
structures such as decision trees. As an example of how the algorithm works, a simple video
game has been created. [-]
Descripción
Ponència presentada en: CEV 2022, I Congreso Español de Videojuegos, December 1–2, 2022, Madrid, Spain
Publicado en
Ceur Workshop Proceedings, Vol-3305.Entidad financiadora
Universitat Jaume I | MCIN/AEI/ 10.13039 / 501100011033 | FEDER | Unión Europea | Generalitat Valenciana
Código del proyecto o subvención
PID2019-106426RB-C32 | PDC2021-120997-C31 | CIAICO/2021/037
Título del proyecto o subvención
“Estudia e investiga en la UJI” | "Una manera de hacer Europa" | "NextGenerationEU"
Derechos de acceso
info:eu-repo/semantics/openAccess