Creation of an interactive environment through the development of a Videogame Engine
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Creation of an interactive environment through the development of a Videogame EngineAutoría
Tutor/Supervisor; Universidad.Departamento
Martí Avilés, José Vicente; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2022-06-15Editor
Universitat Jaume IResumen
This work consists of the development of a videogame engine that facilitates the
creation of games with 2D and 3D graphics, mainly shooters, RPGs in 2D or
isometric perspective, and board or puzzle games with basic ... [+]
This work consists of the development of a videogame engine that facilitates the
creation of games with 2D and 3D graphics, mainly shooters, RPGs in 2D or
isometric perspective, and board or puzzle games with basic mechanics. This
project is focused on developing an efficient and modular engine, which can be
easily used through a graphical interface, which is possible thanks to the internal
design of the engine or API for each part of it. This interface allows to create
entities and add components to them, such as code to give them behavior, textures,
or physics among others, also allows saving and loading scenes, facilitating the
development of several complex projects. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess