Implementation of bots for multi-action adversarial game solving
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Implementation of bots for multi-action adversarial game solvingAutoría
Tutor/Supervisor; Universidad.Departamento
Montoliu Colás, Raúl; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2022-06-30Editor
Universitat Jaume IResumen
This document presents the report of a Final Degree Work consisting of a project that
includes several components related to multi-action adversarial game solving. It involves
the development of a multi-action ... [+]
This document presents the report of a Final Degree Work consisting of a project that
includes several components related to multi-action adversarial game solving. It involves
the development of a multi-action adversarial card game that is capable of delivering
relevant results on the performance of different algorithms. It also encompasses the
development and testing of bots that play the game using several different algorithms,
one of which entails a novel approach to solving these kind of games. Finally, as the
main research action of the project, an experiment on the performance of the algorithms
within the game was performed.
Within each of the chapters of this report attention will be put into going trough
all these components of the project. The framework architecture for A Simple MultiAction Card Game (ASMACAG) will be firstly presented. It is the simple but complete
card game proposed as a tool to test, develop and debug bots that implement artificial
intelligence algorithms in the context of adversarial multi-action games. Then the focus
will be on the development process and the specifics of each of the algorithms included
in the project, as well as the decisions taken on what parameters to use for them. Finally
the experiment carried out within the game will be discussed, to further comprehend
what conclusions can be drawn about the implemented bots and the game itself. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess