Implementation of a pipeline for the integration and adaptation of a cutscene in unity
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Implementation of a pipeline for the integration and adaptation of a cutscene in unityAutoría
Tutor/Supervisor; Universidad.Departamento
Marín Lora, Carlos; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2022-06-30Editor
Universitat Jaume IResumen
Cutscenes are used in video games to present a mission or advance the story
through a video integrated into the gameplay in which the player cannot interact
or if he/she can, he/she is only allowed to do so limited ... [+]
Cutscenes are used in video games to present a mission or advance the story
through a video integrated into the gameplay in which the player cannot interact
or if he/she can, he/she is only allowed to do so limited way, as we can see in video
games like God of War (Sony Interactive, 2018) [1] or It takes two (Hazelight
Studios, 2021) [2]. This project will result in a cinematic integrated into the
gameplay, so the player will be able to interact before and after it with the universe. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2021/2022
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess