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dc.contributor.authorRibelles, Jose
dc.contributor.authorLopez, Angeles
dc.contributor.authorTraver, V. Javier
dc.date.accessioned2022-10-21T08:07:23Z
dc.date.available2022-10-21T08:07:23Z
dc.date.issued2022-05-02
dc.identifier.citationJ. Ribelles, A. Lopez, V. J. Traver. Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study, International Journal of Interactive Multimedia and Artificial Intelligence, (2022), http://dx.doi.org/10.9781/ijimai.2022.05.001ca_CA
dc.identifier.issn1989-1660
dc.identifier.urihttp://hdl.handle.net/10234/200479
dc.description.abstractPositive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a modulating mechanism based on visual computing is explored. The main hypothesis is that simple visual modifications of some elements in the game can have a significant impact on the game experience. This concept, which is essentially unexplored in the literature, has been experimentally tested with a web-based cube puzzle game where participants played either the original game or the visually modified game. The analysis is based on players’ behavior, performance, and replies to a questionnaire upon game completion. The results provide evidence on the effectiveness of visual computing on gameplay modulation. We believe the findings are relevant to game researchers and developers because they highlight how a core gameplay can be easily modified with relatively simple ingredients, at least for some game genres. Interestingly, the insights gained from this study also open the door to automate the game adaptation based on observed player’s interaction.ca_CA
dc.format.extent16 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUNIR - Universidad Internacional de La Riojaca_CA
dc.rights© UNIR - Universidad Internacional de La Riojaca_CA
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/ca_CA
dc.subjectcomputer gameca_CA
dc.subjectgameplay modulationca_CA
dc.subjectplayer experienceca_CA
dc.subjectvisual computingca_CA
dc.titleModulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Studyca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.9781/ijimai.2022.05.001
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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