Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study
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Title
Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case StudyDate
2022-05-02Publisher
UNIR - Universidad Internacional de La RiojaISSN
1989-1660Bibliographic citation
J. Ribelles, A. Lopez, V. J. Traver. Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study, International Journal of Interactive Multimedia and Artificial Intelligence, (2022), http://dx.doi.org/10.9781/ijimai.2022.05.001Type
info:eu-repo/semantics/articleVersion
info:eu-repo/semantics/publishedVersionSubject
Abstract
Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s
skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ... [+]
Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s
skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a modulating
mechanism based on visual computing is explored. The main hypothesis is that simple visual modifications
of some elements in the game can have a significant impact on the game experience. This concept, which is
essentially unexplored in the literature, has been experimentally tested with a web-based cube puzzle game
where participants played either the original game or the visually modified game. The analysis is based on
players’ behavior, performance, and replies to a questionnaire upon game completion. The results provide
evidence on the effectiveness of visual computing on gameplay modulation. We believe the findings are relevant
to game researchers and developers because they highlight how a core gameplay can be easily modified with
relatively simple ingredients, at least for some game genres. Interestingly, the insights gained from this study
also open the door to automate the game adaptation based on observed player’s interaction. [-]
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