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Un lenguaje para la especificación de la lógica de juegos
dc.contributor.author | Marin-Lora, Carlos | |
dc.contributor.author | Chover, Miguel | |
dc.contributor.author | Martínez Sotoca, José | |
dc.date.accessioned | 2022-01-11T13:33:38Z | |
dc.date.available | 2022-01-11T13:33:38Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Marín-Lora, Carlos ; Chover, Miguel; Sotoca, Jose M. Un lenguaje para la especificación de la lógica de juegos. En CoSECivi. 2020. Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego. p. 57-68. | ca_CA |
dc.identifier.issn | 1613-0073 | |
dc.identifier.uri | http://hdl.handle.net/10234/196425 | |
dc.description | Ponència presentada a CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Videojuego 2020 (On-line, 7-8 d'octobre de 2020) | ca_CA |
dc.description.abstract | The development of video games is a complex task due to the large amount of knowledge it requires in terms of design and programming. In particular, the specification of the behavior of the elements of a game is one of the factors that most increase its complexity. In this sense, there are a variety of game engines with numerous features and programming languages, including complex visual programming systems. With the intention of raising an alternative and reduce the complexity of current systems, presents a small programming language capable of defining any algorithm to specify the behaviors of the elements that make up the games. The dentition of the language has been based on the theorem of structured programming and its derived studies, taking as reference the While language. The ultimate goal of this work is to validate the expressiveness of language and demonstrate theoretically that allows to create the mechanics of any arcade game. For its validation, have been implemented multiple games with different mechanics, having successfully completed all the games that have been proposed so far. | ca_CA |
dc.format.extent | 12 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | spa | ca_CA |
dc.publisher | CEUR Workshop Proceedings (CEUR-WS.org) | ca_CA |
dc.relation.isPartOf | Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego (On-line, October 7-8, 2020). Edited by Raúl Lara-Cabrera and Antonio J. Fernández-Leiva | ca_CA |
dc.rights | Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | ca_CA |
dc.subject | programming language | ca_CA |
dc.subject | game development | ca_CA |
dc.subject | game logic | ca_CA |
dc.subject | game engine | ca_CA |
dc.title | Un lenguaje para la especificación de la lógica de juegos | ca_CA |
dc.title.alternative | A language for specifying game logic | ca_CA |
dc.type | info:eu-repo/semantics/conferenceObject | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
dc.relation.publisherVersion | http://ceur-ws.org/Vol-2719/ | ca_CA |
dc.type.version | info:eu-repo/semantics/publishedVersion | ca_CA |
project.funder.name | Ministerio de Ciencia, Innovación y Universidades (Spain) | ca_CA |
project.funder.name | Universitat Jaume I | ca_CA |
oaire.awardNumber | PID2019-106426RB-C32 | ca_CA |
oaire.awardNumber | RTI2018-098651-B-C54 | ca_CA |
oaire.awardNumber | UJI-B2018-56 | ca_CA |
oaire.awardNumber | UJI-B2018-44 | ca_CA |