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dc.contributor.authorMarin-Lora, Carlos
dc.contributor.authorChover, Miguel
dc.contributor.authorMartínez Sotoca, José
dc.date.accessioned2022-01-11T13:33:38Z
dc.date.available2022-01-11T13:33:38Z
dc.date.issued2020
dc.identifier.citationMarín-Lora, Carlos ; Chover, Miguel; Sotoca, Jose M. Un lenguaje para la especificación de la lógica de juegos. En CoSECivi. 2020. Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego. p. 57-68.ca_CA
dc.identifier.issn1613-0073
dc.identifier.urihttp://hdl.handle.net/10234/196425
dc.descriptionPonència presentada a CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Videojuego 2020 (On-line, 7-8 d'octobre de 2020)ca_CA
dc.description.abstractThe development of video games is a complex task due to the large amount of knowledge it requires in terms of design and programming. In particular, the specification of the behavior of the elements of a game is one of the factors that most increase its complexity. In this sense, there are a variety of game engines with numerous features and programming languages, including complex visual programming systems. With the intention of raising an alternative and reduce the complexity of current systems, presents a small programming language capable of defining any algorithm to specify the behaviors of the elements that make up the games. The dentition of the language has been based on the theorem of structured programming and its derived studies, taking as reference the While language. The ultimate goal of this work is to validate the expressiveness of language and demonstrate theoretically that allows to create the mechanics of any arcade game. For its validation, have been implemented multiple games with different mechanics, having successfully completed all the games that have been proposed so far.ca_CA
dc.format.extent12 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isospaca_CA
dc.publisherCEUR Workshop Proceedings (CEUR-WS.org)ca_CA
dc.relation.isPartOfProceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego (On-line, October 7-8, 2020). Edited by Raúl Lara-Cabrera and Antonio J. Fernández-Leivaca_CA
dc.rightsCopyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/ca_CA
dc.subjectprogramming languageca_CA
dc.subjectgame developmentca_CA
dc.subjectgame logicca_CA
dc.subjectgame engineca_CA
dc.titleUn lenguaje para la especificación de la lógica de juegosca_CA
dc.title.alternativeA language for specifying game logicca_CA
dc.typeinfo:eu-repo/semantics/conferenceObjectca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttp://ceur-ws.org/Vol-2719/ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameMinisterio de Ciencia, Innovación y Universidades (Spain)ca_CA
project.funder.nameUniversitat Jaume Ica_CA
oaire.awardNumberPID2019-106426RB-C32ca_CA
oaire.awardNumberRTI2018-098651-B-C54ca_CA
oaire.awardNumberUJI-B2018-56ca_CA
oaire.awardNumberUJI-B2018-44ca_CA


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Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
Excepto si se señala otra cosa, la licencia del ítem se describe como: Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).