Un lenguaje para la especificación de la lógica de juegos
comunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/159451
comunitat-uji-handle4:
INVESTIGACIONMetadatos
Título
Un lenguaje para la especificación de la lógica de juegosFecha de publicación
2020Editor
CEUR Workshop Proceedings (CEUR-WS.org)ISSN
1613-0073Cita bibliográfica
Marín-Lora, Carlos ; Chover, Miguel; Sotoca, Jose M. Un lenguaje para la especificación de la lógica de juegos. En CoSECivi. 2020. Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego. p. 57-68.Tipo de documento
info:eu-repo/semantics/conferenceObjectVersión de la editorial
http://ceur-ws.org/Vol-2719/Versión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
The development of video games is a complex task due to the large
amount of knowledge it requires in terms of design and programming. In
particular, the specification of the behavior of the elements of a game is one ... [+]
The development of video games is a complex task due to the large
amount of knowledge it requires in terms of design and programming. In
particular, the specification of the behavior of the elements of a game is one of
the factors that most increase its complexity. In this sense, there are a variety of
game engines with numerous features and programming languages, including
complex visual programming systems. With the intention of raising an
alternative and reduce the complexity of current systems, presents a small
programming language capable of defining any algorithm to specify the
behaviors of the elements that make up the games. The dentition of the language
has been based on the theorem of structured programming and its derived
studies, taking as reference the While language. The ultimate goal of this work is
to validate the expressiveness of language and demonstrate theoretically that
allows to create the mechanics of any arcade game. For its validation, have been
implemented multiple games with different mechanics, having successfully
completed all the games that have been proposed so far. [-]
Descripción
Ponència presentada a CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Videojuego 2020 (On-line, 7-8 d'octobre de 2020)
Publicado en
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego (On-line, October 7-8, 2020). Edited by Raúl Lara-Cabrera and Antonio J. Fernández-LeivaEntidad financiadora
Ministerio de Ciencia, Innovación y Universidades (Spain) | Universitat Jaume I
Código del proyecto o subvención
PID2019-106426RB-C32 | RTI2018-098651-B-C54 | UJI-B2018-56 | UJI-B2018-44
Derechos de acceso
info:eu-repo/semantics/openAccess