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The final spell. 3D RPG video game demo design and art implementation supported by agile practices
dc.contributor.author | Cantos Roselló, Cristian | |
dc.contributor.other | Díaz García, Diego José | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i Disseny | |
dc.date.accessioned | 2021-10-20T07:39:11Z | |
dc.date.available | 2021-10-20T07:39:11Z | |
dc.date.issued | 2021-07-08 | |
dc.identifier.uri | http://hdl.handle.net/10234/195104 | |
dc.description.abstract | This document describes the whole process of making a 3D video game demo for the Final degree project in Design and development of video games, especially the artistic section of the video game. The artistic section consists of the design of the game art for a medieval fantasy RPG video game. The different parts of the art of The Final spell are: 3D models, user interface, particle systems, shaders and improving the visual quality of the game. The game engine used in The Final Spell is the Unity 3D engine. In addition, Unity offers several tools to improve the visual quality that were used throughout the project. | ca_CA |
dc.format.extent | 50 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | ca_CA |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | game design | ca_CA |
dc.subject | game art | ca_CA |
dc.subject | game development | ca_CA |
dc.subject | agile practices | ca_CA |
dc.subject | game programming | ca_CA |
dc.title | The final spell. 3D RPG video game demo design and art implementation supported by agile practices | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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