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dc.contributor.authorRemacha Sidro, Mario
dc.contributor.otherMarcos López, María del Mar
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2021-10-19T07:37:23Z
dc.date.available2021-10-19T07:37:23Z
dc.date.issued2021-06-08
dc.identifier.urihttp://hdl.handle.net/10234/195075
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021ca_CA
dc.description.abstractThis project is focused in two main aspects: creating a horror video game and a chatbot related to it. In order to do that, first it will be needed to explain what an escape room is and how it works, as well as what a chatbot is and the technology it uses. At last, a study will be carried out in order to see if immersion affects human’s capacity of concentration. The project has been chosen mainly to create an escape room-related video game that includes a chatbot as the resource to which the player can go to get information about the game itself.ca_CA
dc.format.extent75 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/ca_CA
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleDeveloping An Escape Game & A Chatbot: Immersion At Its Finestca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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