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dc.contributor.authorFalomir, Zoe
dc.contributor.authorTarín Alegre, Rubén
dc.contributor.authorPuerta Martín, Aurelio
dc.contributor.authorGarcía Segarra, Pablo
dc.date.accessioned2021-03-01T11:07:31Z
dc.date.available2021-03-01T11:07:31Z
dc.date.issued2020
dc.identifier.citationFALOMIR, Zoe, et al. An interactive game for training reasoning about paper folding. Multimedia Tools and Applications, 2020, p. 1-32.ca_CA
dc.identifier.issn1380-7501
dc.identifier.urihttp://hdl.handle.net/10234/192388
dc.description.abstractPaper folding-and-punching tests are used to measure spatial abilities in humans. This paper presents a qualitative model for paper folding (QPF) and a computer game (Paper Folding Game) developed to apply and show the reasoning capabilities of the QPF model. This interactive game presents paper-folding activities intended to help users train and understand how to fold a paper to get a specific shape. Then, it presents paper-folding-and-punching tests to the players. The Paper Folding Game can automatically generate paper-folding-andpunching questions with varying degrees of difficulty depending on the number of folds and holes made, thus producing additional levels for training. The reasoning mechanisms in the QPF model are used by the Paper Folding Game to infer the right answer to each paper-folding-and-punching question. This reasoning capability allows the game to provide feedback to the players when they are wrong and also to create other plausible answers automatically, so that random question-answers are shown to the players in the mastermode. The Paper Folding Game has been implemented using Unity engine and it is available to download from GooglePlay and AppleStore for everyone to train their spatial reasoning skills.ca_CA
dc.format.extent32 p.ca_CA
dc.language.isoengca_CA
dc.publisherSpringerca_CA
dc.relation.isPartOfMultimedia Tools and Applications, 2020, p. 1-32.ca_CA
dc.rights© Springer Science+Business Media, LLC, part of Springer Nature 2020ca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/*
dc.subjectComputer gamesca_CA
dc.subjectEducationca_CA
dc.subjectQualitative descriptorsca_CA
dc.subjectLogicca_CA
dc.subjectSpatial skillsca_CA
dc.subjectSpatial cognitionca_CA
dc.subjectSpatial reasoningca_CA
dc.subjectPaper foldingca_CA
dc.subjectExplainable AIca_CA
dc.titleAn interactive game for training reasoning about paper foldingca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1007/s11042-020-09830-5
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA
dc.relation.publisherVersionhttps://link.springer.com/article/10.1007/s11042-020-09830-5ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameUniversity of Bremen through the 04-Independent Projects for Postdocs actionsca_CA
project.funder.nameMinisterio de Ciencia, Innovación y Universidadesca_CA
project.funder.nameBremen Spatial Cognition Centreca_CA
project.funder.nameEuropean Commissionca_CA
oaire.awardNumberRYC2019-027177-I/AEI/10.13039/501100011033ca_CA


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