An interactive game for training reasoning about paper folding
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Scholar |
Otros documentos de la autoría: Falomir, Zoe; Tarín Alegre, Rubén; Puerta Martín, Aurelio; García Segarra, Pablo
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https://doi.org/10.1007/s11042-020-09830-5 |
Metadatos
Título
An interactive game for training reasoning about paper foldingFecha de publicación
2020Editor
SpringerISSN
1380-7501Cita bibliográfica
FALOMIR, Zoe, et al. An interactive game for training reasoning about paper folding. Multimedia Tools and Applications, 2020, p. 1-32.Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
https://link.springer.com/article/10.1007/s11042-020-09830-5Versión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
Paper folding-and-punching tests are used to measure spatial abilities in humans. This paper
presents a qualitative model for paper folding (QPF) and a computer game (Paper Folding
Game) developed to apply and show ... [+]
Paper folding-and-punching tests are used to measure spatial abilities in humans. This paper
presents a qualitative model for paper folding (QPF) and a computer game (Paper Folding
Game) developed to apply and show the reasoning capabilities of the QPF model. This
interactive game presents paper-folding activities intended to help users train and understand
how to fold a paper to get a specific shape. Then, it presents paper-folding-and-punching
tests to the players. The Paper Folding Game can automatically generate paper-folding-andpunching questions with varying degrees of difficulty depending on the number of folds
and holes made, thus producing additional levels for training. The reasoning mechanisms
in the QPF model are used by the Paper Folding Game to infer the right answer to each
paper-folding-and-punching question. This reasoning capability allows the game to provide
feedback to the players when they are wrong and also to create other plausible answers
automatically, so that random question-answers are shown to the players in the mastermode. The Paper Folding Game has been implemented using Unity engine and it is available
to download from GooglePlay and AppleStore for everyone to train their spatial reasoning
skills. [-]
Publicado en
Multimedia Tools and Applications, 2020, p. 1-32.Entidad financiadora
University of Bremen through the 04-Independent Projects for Postdocs actions | Ministerio de Ciencia, Innovación y Universidades | Bremen Spatial Cognition Centre | European Commission
Código del proyecto o subvención
RYC2019-027177-I/AEI/10.13039/501100011033
Derechos de acceso
© Springer Science+Business Media, LLC, part of Springer Nature 2020
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info:eu-repo/semantics/restrictedAccess
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