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Recreation of a Realistic Ecosystem
dc.contributor.author | Sanz Sempere, Jaume | |
dc.contributor.other | Pascual del Pobil Ferré, Ángel | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2021-01-22T07:14:58Z | |
dc.date.available | 2021-01-22T07:14:58Z | |
dc.date.issued | 2020-09-23 | |
dc.identifier.uri | http://hdl.handle.net/10234/191344 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020 | ca_CA |
dc.description.abstract | As previously mentioned, the main goal of this Final Degree Project is to find a way to recreate ecosystems that act as close to real ecosystems as possible so that they can be applied to different video games in the future. In order to achieve this, the first point is to analyze which parts make up an ecosystem with the intention of establishing the objectives that this project must achieve to fulfill its goal. | ca_CA |
dc.format.extent | 57 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Recreation of a Realistic Ecosystem | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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