Lifelines: development and implementation of the mechanics of a Firts Person Adventure video game
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Lifelines: development and implementation of the mechanics of a Firts Person Adventure video gameAutoría
Tutor/Supervisor; Universidad.Departamento
Díaz García, Diego José; Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i DissenyFecha de publicación
2020-06-09Editor
Universitat Jaume IResumen
Lifelines is a First-Person Adventure (FPA) game that narrates the last days of an old
man who, after getting away from their loved ones, decided to spend his last moments
in his parents’ old boat and recall all his ... [+]
Lifelines is a First-Person Adventure (FPA) game that narrates the last days of an old
man who, after getting away from their loved ones, decided to spend his last moments
in his parents’ old boat and recall all his life memories. The work consists in the implementation
of game mechanics and the creation of 2D art. The implemented mechanics
range from the simplest to the most difficult ones and have been developed in the best
possible way. Academically, this document consists of the final degree project report of
the Video game Design and Development bachelor’s degree at the Jaume I University. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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