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dc.contributor.authorFenollosa i Ángeles, Pau
dc.contributor.otherMartí Avilés, José Vicente
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2021-01-21T10:25:31Z
dc.date.available2021-01-21T10:25:31Z
dc.date.issued2020-07-08
dc.identifier.urihttp://hdl.handle.net/10234/191315
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2019/2020ca_CA
dc.description.abstractThis document presents the Degree’s Final Project in the Design and Development of Video Games Degree. The work to develop will consists of a virtual reality puzzle video game for the Oculus Quest lens. In this game the player plays as a figure toy in a child’s disorganized room. His objective is to throw a ball and make it reach the goal point. To do this, he builds blocks and other items to make a path for the ball. Care has been taken to avoid the most common causes of motion sickness with a resulting of a paused gameplay.ca_CA
dc.format.extent50 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectmotion sicknessca_CA
dc.subjectvirtual realityca_CA
dc.subjectOculus Questca_CA
dc.subjectunrealca_CA
dc.subjectpaused gameplayca_CA
dc.subjectpuzzleca_CA
dc.titleDevelopment of a virtual reality puzzle video gameca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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