The development and validation of the Videogaming Motives Questionnaire (VMQ)
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Títol
The development and validation of the Videogaming Motives Questionnaire (VMQ)Autoria
Data de publicació
2020Editor
Public Library of ScienceISSN
1932-6203Cita bibliogràfica
López-Fernández FJ, Mezquita L, Griffiths MD, Ortet G, Ibáñez MI (2020) The development and validation of the Videogaming Motives Questionnaire (VMQ). PLoS ONE 15(10): e0240726. https://doi.org/10.1371/journal. pone.0240726Tipus de document
info:eu-repo/semantics/articleVersió de l'editorial
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0240726Versió
info:eu-repo/semantics/publishedVersionResum
Gaming motives are important factors for explaining individual differences in videogamerelated behaviors. The aim of the present study was to develop a new comprehensive but
brief instrument–the Videogaming Motives ... [+]
Gaming motives are important factors for explaining individual differences in videogamerelated behaviors. The aim of the present study was to develop a new comprehensive but
brief instrument–the Videogaming Motives Questionnaire (VMQ)–which embraces some of
the most relevant gaming motives. In a first study, a pilot exploratory factor analysis (EFA)
with data from 140 undergraduates was performed on items from twelve potential motives.
This identified eight main factors: recreation, social interaction, coping, violent reward, fantasy, cognitive development, customization, and competition. In Studies 2 and 3, an EFA
and a confirmatory factor analysis were performed on two independent samples of 407 adolescents and 260 young adults, respectively. The VMQ presented a robust eight-factor
structure, with all scales showing adequate reliability indices. In reference to criterion validity, all motives presented specific associations with hours spent playing videogames, disordered gaming, and game genre preferences. More specifically, and in both adolescents and
young adults, social interaction was the main motive related to time spent gaming, whereas
disordered gaming was related to both coping and social interaction motives. Based on
these findings, it is concluded that the VMQ is a brief and psychometrically appropriate tool
for assessing the most relevant videogaming motives. [-]
Publicat a
PLoS ONE 15(10): e0240726Proyecto de investigación
RTI2018-099800-B-I00 from the Spanish Ministry of Science, Innovation and Universities (MICIU/ FEDER); GV/2016/158 and AICO/2019/197 from the Valencian Regional Government; UJI-A2017- 18, UJI-B2017-74, UJI-A2019-08 and E-2018-16 from the Universitat Jaume I.Drets d'accés
info:eu-repo/semantics/openAccess
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Except where otherwise noted, this item's license is described as © 2020 López-Fernández et al. This is
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