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dc.contributor.authorLópez-Fernández, Francisco
dc.contributor.authorMezquita, Laura
dc.contributor.authorGriffiths, Mark D.
dc.contributor.authorOrtet, Generós
dc.contributor.authorIbáñez, Manuel I
dc.date.accessioned2021-01-12T12:50:29Z
dc.date.available2021-01-12T12:50:29Z
dc.date.issued2020
dc.identifier.citationLópez-Fernández FJ, Mezquita L, Griffiths MD, Ortet G, Ibáñez MI (2020) The development and validation of the Videogaming Motives Questionnaire (VMQ). PLoS ONE 15(10): e0240726. https://doi.org/10.1371/journal. pone.0240726ca_CA
dc.identifier.issn1932-6203
dc.identifier.urihttp://hdl.handle.net/10234/191171
dc.description.abstractGaming motives are important factors for explaining individual differences in videogamerelated behaviors. The aim of the present study was to develop a new comprehensive but brief instrument–the Videogaming Motives Questionnaire (VMQ)–which embraces some of the most relevant gaming motives. In a first study, a pilot exploratory factor analysis (EFA) with data from 140 undergraduates was performed on items from twelve potential motives. This identified eight main factors: recreation, social interaction, coping, violent reward, fantasy, cognitive development, customization, and competition. In Studies 2 and 3, an EFA and a confirmatory factor analysis were performed on two independent samples of 407 adolescents and 260 young adults, respectively. The VMQ presented a robust eight-factor structure, with all scales showing adequate reliability indices. In reference to criterion validity, all motives presented specific associations with hours spent playing videogames, disordered gaming, and game genre preferences. More specifically, and in both adolescents and young adults, social interaction was the main motive related to time spent gaming, whereas disordered gaming was related to both coping and social interaction motives. Based on these findings, it is concluded that the VMQ is a brief and psychometrically appropriate tool for assessing the most relevant videogaming motives.ca_CA
dc.format.extent20 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherPublic Library of Scienceca_CA
dc.relation.isPartOfPLoS ONE 15(10): e0240726ca_CA
dc.rights© 2020 López-Fernández et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.ca_CA
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.titleThe development and validation of the Videogaming Motives Questionnaire (VMQ)ca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1371/journal.pone.0240726
dc.relation.projectIDRTI2018-099800-B-I00 from the Spanish Ministry of Science, Innovation and Universities (MICIU/ FEDER); GV/2016/158 and AICO/2019/197 from the Valencian Regional Government; UJI-A2017- 18, UJI-B2017-74, UJI-A2019-08 and E-2018-16 from the Universitat Jaume I.ca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://journals.plos.org/plosone/article?id=10.1371/journal.pone.0240726ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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© 2020 López-Fernández et al. This is
an open access article distributed under the terms
of the Creative Commons Attribution License,
which permits unrestricted use, distribution, and
reproduction in any medium, provided the original
author and source are credited.
Excepto si se señala otra cosa, la licencia del ítem se describe como: © 2020 López-Fernández et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.