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The development and validation of the Videogaming Motives Questionnaire (VMQ)
dc.contributor.author | López-Fernández, Francisco | |
dc.contributor.author | Mezquita, Laura | |
dc.contributor.author | Griffiths, Mark D. | |
dc.contributor.author | Ortet, Generós | |
dc.contributor.author | Ibáñez, Manuel I | |
dc.date.accessioned | 2021-01-12T12:50:29Z | |
dc.date.available | 2021-01-12T12:50:29Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | López-Fernández FJ, Mezquita L, Griffiths MD, Ortet G, Ibáñez MI (2020) The development and validation of the Videogaming Motives Questionnaire (VMQ). PLoS ONE 15(10): e0240726. https://doi.org/10.1371/journal. pone.0240726 | ca_CA |
dc.identifier.issn | 1932-6203 | |
dc.identifier.uri | http://hdl.handle.net/10234/191171 | |
dc.description.abstract | Gaming motives are important factors for explaining individual differences in videogamerelated behaviors. The aim of the present study was to develop a new comprehensive but brief instrument–the Videogaming Motives Questionnaire (VMQ)–which embraces some of the most relevant gaming motives. In a first study, a pilot exploratory factor analysis (EFA) with data from 140 undergraduates was performed on items from twelve potential motives. This identified eight main factors: recreation, social interaction, coping, violent reward, fantasy, cognitive development, customization, and competition. In Studies 2 and 3, an EFA and a confirmatory factor analysis were performed on two independent samples of 407 adolescents and 260 young adults, respectively. The VMQ presented a robust eight-factor structure, with all scales showing adequate reliability indices. In reference to criterion validity, all motives presented specific associations with hours spent playing videogames, disordered gaming, and game genre preferences. More specifically, and in both adolescents and young adults, social interaction was the main motive related to time spent gaming, whereas disordered gaming was related to both coping and social interaction motives. Based on these findings, it is concluded that the VMQ is a brief and psychometrically appropriate tool for assessing the most relevant videogaming motives. | ca_CA |
dc.format.extent | 20 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Public Library of Science | ca_CA |
dc.relation.isPartOf | PLoS ONE 15(10): e0240726 | ca_CA |
dc.rights | © 2020 López-Fernández et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. | ca_CA |
dc.rights | Atribución 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
dc.title | The development and validation of the Videogaming Motives Questionnaire (VMQ) | ca_CA |
dc.type | info:eu-repo/semantics/article | ca_CA |
dc.identifier.doi | https://doi.org/10.1371/journal.pone.0240726 | |
dc.relation.projectID | RTI2018-099800-B-I00 from the Spanish Ministry of Science, Innovation and Universities (MICIU/ FEDER); GV/2016/158 and AICO/2019/197 from the Valencian Regional Government; UJI-A2017- 18, UJI-B2017-74, UJI-A2019-08 and E-2018-16 from the Universitat Jaume I. | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
dc.relation.publisherVersion | https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0240726 | ca_CA |
dc.type.version | info:eu-repo/semantics/publishedVersion | ca_CA |
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of the Creative Commons Attribution License,
which permits unrestricted use, distribution, and
reproduction in any medium, provided the original
author and source are credited.