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dc.contributor.authorAbad Martínez, Gemma
dc.contributor.otherSilvestre-López, Antonio-José
dc.contributor.otherUniversitat Jaume I. Departament d'Estudis Anglesos
dc.date.accessioned2020-11-18T18:58:57Z
dc.date.available2020-11-18T18:58:57Z
dc.date.issued2020-07-10
dc.identifier.urihttp://hdl.handle.net/10234/190411
dc.descriptionTreball Final de Màster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat, Formació Professional i Ensenyaments d'Idiomes. Codi: SAP419. Curs: 2019/2020ca_CA
dc.description.abstractDuring my Master’s internship, completed in a secondary education center, I was able to observe how English as a Foreign Language (henceforth EFL) students behaved inside their classroom. I could perceive an apparent lack of motivation towards the study of the English language. Most of the students whom I was able to observe appeared to be primarily focused on the obtainment of good grades, rather than on benefiting from the process of learning. This phenomenon can be connected to one of the most recognized dichotomies of the construct of motivation, postulated by Ryan and Deci (1985), namely intrinsic and extrinsic motivation. The former is conceived of as a state in which an individual engages in an action as a response to emotions such as curiosity or amusement. The latter refers to a state in which the person focuses on the attainment of a practical and external reward. In education, and specifically in language learning, being a motivated student and being committed to the process of learning implies that the intellectual efforts to be made throughout the course have a greater chance of resulting in academic excellence (Inglés et. al., 2009; Steinmayr & Spinath, 2009). Several studies (Carver, Howard & Lane, 1999; Carnevale, 2005; López, 2015; Wang & Lieberoth, 2016) have connected the use of games to an enhancement of the students’ levels of motivation. For that reason, Game-Based Learning (henceforth GBL) is the basis of the didactic EFL proposal presented in this paper. The main objective of this paper is to design and present a pedagogical proposal, based on GBL, intended to foster students’ level of intrinsic motivation towards the study of English. Originally, the proposal was meant to be part of an action research study; nevertheless, and due to the sanitary emergency caused by COVID-19, the action research experiment could not be implemented. Consequently, this dissertation presents the pedagogical proposal mentioned above, and is thus framed within the sixth modality, according to the Final Master’s Dissertations regulation.ca_CA
dc.format.extent87 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectMàster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat, Formació Professional i Ensenyaments d'Idiomesca_CA
dc.subjectMáster Universitario en Profesor/a de Educación Secundaria Obligatoria y Bachillerato, Formación Profesional y Enseñanzas de Idiomasca_CA
dc.subjectMaster's Degree in Secondary Education, Vocational Training and Language Teachingca_CA
dc.subjectintrinsic motivationca_CA
dc.subjectEnglish as a foreign languageca_CA
dc.subjectgame-based learningca_CA
dc.subjectmotivationca_CA
dc.titleA Didactic Proposal for an EFL Course Based on Game-Based Learningca_CA
dc.typeinfo:eu-repo/semantics/masterThesisca_CA
dc.educationLevelEstudios de Postgradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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