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Programming of image processing algorithms on GPU using cuda technology
dc.contributor.author | Ródenas Romero, Sergio | |
dc.contributor.other | Ribelles, José | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2020-01-22T09:58:47Z | |
dc.date.available | 2020-01-22T09:58:47Z | |
dc.date.issued | 2019-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/185919 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This document is the final work of degree memory that aims to explain and demonstrate its development. The work consists of the development of a dynamic library in C++ and CUDA technology with image processing algorithms. This library must be easily accessible from the LabVIEW graphical programming tool, so a toolkit is created to add all the functionalities of the library to the LabVIEW tool palette. The decision on the work development with CUDA technology and GPU is due to speed issues and CPU overflow. The image processing algorithms that the library incorporates are necessary for the correct operation of a much larger application that inspects images with specular reflections on surfaces. | ca_CA |
dc.format.extent | 77 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Programming of image processing algorithms on GPU using cuda technology | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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