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Design and development of a 3D PC video game whose adaptative ecosystem is based on a directed graph
dc.contributor.author | Mayoral Itarte, Jesús | |
dc.contributor.other | Carratalá Sáez, Rocío | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2019-09-23T11:19:49Z | |
dc.date.available | 2019-09-23T11:19:49Z | |
dc.date.issued | 2018-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/183881 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | The aim of this Technical Report is to present the project that has been developed in the context of the subject VJ1241 - Trabajo de Final de Grado. Specifically, this work focuses on designing and developing a 3D personal computer (PC) videogame in which the player assumes the role of a villager who harvests and hunts, in order to contribute to maintain the survival of the village she belongs to. The player will hunt and harvest depending on the quests provided by the village citizens or following his/her own desires. Furthermore, it will also be possible to freely explore the environment. The character inventory will initially be equipped with arrows and some healing herbs with which to start the adventure. In addition, the player will be able to interact with the rest of the villagers. The key to success in the game and the maintenance of survival will be associated with the respect for the ecosystem that surrounds the village, since it will vary according to the actions carried out by the character. | ca_CA |
dc.format.extent | 74 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | survival | ca_CA |
dc.subject | adaptive ecosystem | ca_CA |
dc.subject | Unity3D | ca_CA |
dc.subject | exploration | ca_CA |
dc.subject | harvest | ca_CA |
dc.title | Design and development of a 3D PC video game whose adaptative ecosystem is based on a directed graph | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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VJ1241