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dc.contributor.authorMonzonís Franch, Manuel
dc.contributor.otherGarcía Fernández, Luis Amable
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2019-09-02T10:39:29Z
dc.date.available2019-09-02T10:39:29Z
dc.date.issued2019-07
dc.identifier.urihttp://hdl.handle.net/10234/183616
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019ca_CA
dc.description.abstractThe objective in this technical proposal is to present a Final degree project that consists on the creation of a post apocalyptic graphic adventure with alternative endings and events based on the player choices. The events and endings will not only be ordered by player choices but by a Fuzzy logic that will take on account the player actions. This project will be on 3D with an isometric view view and will be developed on Unity3D.ca_CA
dc.format.extent54 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleGraphic Adventure videogame using Fuzzy Logic algorithms to set the path of the storyca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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