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Development and implementation of an immersive narrative for virtual reality platforms
dc.contributor.author | Castro Arjona, Daniel | |
dc.contributor.other | Martín Núñez, Marta | |
dc.contributor.other | Universitat Jaume I. Departament de la Comunicació | |
dc.date.accessioned | 2019-09-02T07:40:59Z | |
dc.date.available | 2019-09-02T07:40:59Z | |
dc.date.issued | 2019-05 | |
dc.identifier.uri | http://hdl.handle.net/10234/183604 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This is a game design document for a videogame in Virtual Reality. The works consist to explain how all the game has been develop, including the narrative, editing and postproduction using Oculus Rift Platform. The game engine used is Unity 3D. | ca_CA |
dc.format.extent | 62 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | video game | ca_CA |
dc.subject | virtual reality | ca_CA |
dc.subject | narrative | ca_CA |
dc.subject | postproduction | ca_CA |
dc.subject | lighting | ca_CA |
dc.title | Development and implementation of an immersive narrative for virtual reality platforms | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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VJ1241