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Design and development of a horror videogame in first person: ROOM: Iris
dc.contributor.author | Bolumar Lavilla, Ana | |
dc.contributor.other | Díaz García, Diego José | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i Disseny | |
dc.date.accessioned | 2019-09-02T07:04:52Z | |
dc.date.available | 2019-09-02T07:04:52Z | |
dc.date.issued | 2019-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/183602 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This is a game design document for the videogame "ROOM: Iris". This document is going to explain how all the game has been develop, including the narrative, implementation, concept art modelling and set up of the scene. The game engine used is Unity 3D. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Design and development of a horror videogame in first person: ROOM: Iris | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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