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dc.contributor.authorSanchis Albert, Anna
dc.contributor.otherVilar Torres, Juan Miguel
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2019-08-30T11:54:08Z
dc.date.available2019-08-30T11:54:08Z
dc.date.issued2019-07
dc.identifier.urihttp://hdl.handle.net/10234/183595
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019ca_CA
dc.description.abstractThis project was born to show the potential of the software Substance Designer and its uses in Unity. For this purpose, I created a collection of different materials using the software and implemented them in Unity. In this document I will explain the characteristics of Substance Designer, the workflow I followed using the software, how a material can be converted into a procedural one, how to set up a Unity project to adapt well to the procedural materials and the demo I’ve done to show the adaptability of the materials, first with an static environment and later, in another scene, how the procedural materials work and change in runtime. I hope that, with this project, I can show the importance of materials and all the features they have to offer, as they can replace a lot of geometry and lessen the load of polygons in a game environment.ca_CA
dc.format.extent54 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.titleCreation of Procedural Materials in Substance Designer and their Application in Unityca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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