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Creation of Procedural Materials in Substance Designer and their Application in Unity
dc.contributor.author | Sanchis Albert, Anna | |
dc.contributor.other | Vilar Torres, Juan Miguel | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-08-30T11:54:08Z | |
dc.date.available | 2019-08-30T11:54:08Z | |
dc.date.issued | 2019-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/183595 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This project was born to show the potential of the software Substance Designer and its uses in Unity. For this purpose, I created a collection of different materials using the software and implemented them in Unity. In this document I will explain the characteristics of Substance Designer, the workflow I followed using the software, how a material can be converted into a procedural one, how to set up a Unity project to adapt well to the procedural materials and the demo I’ve done to show the adaptability of the materials, first with an static environment and later, in another scene, how the procedural materials work and change in runtime. I hope that, with this project, I can show the importance of materials and all the features they have to offer, as they can replace a lot of geometry and lessen the load of polygons in a game environment. | ca_CA |
dc.format.extent | 54 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.title | Creation of Procedural Materials in Substance Designer and their Application in Unity | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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VJ1241