Mostrar el registro sencillo del ítem
Acces to Z-buffer information for the development of a video game with a depth effect as a mechanic
dc.contributor.author | Esteban Villalba, Carlos | |
dc.contributor.other | Martínez Sotoca, José | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-08-30T11:28:29Z | |
dc.date.available | 2019-08-30T11:28:29Z | |
dc.date.issued | 2019-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/183590 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | This document presents the whole work done for the final project of the Design and Development of Video games degree, based on the creation of an experience made in Unity3D and built for PC platform. The main mechanic of the game is a temporal jump between two different dimensions, achieved by doing a depth sweep with in depth with a Z-Buffer information. More specifically, in order to reach a better immersion in the game environment and make the effect more impressive, the camera will be in first person perspective. Furthermore, there will be a small story behind the gameplay to add a touch of mystery to the experience. | ca_CA |
dc.format.extent | 70 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-NoComercial-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | video game | ca_CA |
dc.subject | Z-buffer | ca_CA |
dc.subject | Unity3D | ca_CA |
dc.subject | dimensions | ca_CA |
dc.subject | first person | ca_CA |
dc.title | Acces to Z-buffer information for the development of a video game with a depth effect as a mechanic | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
Ficheros en el ítem
Este ítem aparece en la(s) siguiente(s) colección(ones)
-
Grau en Disseny i Desenvolupament de Videojocs [271]
VJ1241