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Serious Game Concepts in the Development of a Video Game with VR Technology in Unity
dc.contributor.author | Cazorla González, Araceli | |
dc.contributor.other | Vilar Torres, Juan Miguel | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-08-30T07:17:59Z | |
dc.date.available | 2019-08-30T07:17:59Z | |
dc.date.issued | 2019-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/183581 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019 | ca_CA |
dc.description.abstract | Nowadays, VR video games are filling malls and entertainment locals. Also, little by little VR video games are reaching homes and schools, allowing casual players to live new experiences that traditional console games can not offer. In this document, Bone Playhouse is shown. Bone Playhouse is the alpha project and the research necessary to a bigger project that will allow one or two players to play at the same time a serious game about learning how something is built, in this case human anatomy, with virtual reality technology. The objective is to make the players learn something new, with a double purpose: getting the players more motivated due to the unusual game, and making them assume the concepts with more staying power than in traditional learning techniques. This project is meant to be executed with the Leap Motion technology, that will allow the players to evade controllers or touchscreens, and let them to use their own hands. Moreover, it is intended to be executed with the virtual reality headset HTC, although due to the flexibility of the game engine Unity3d, other glasses could be compatible in the alpha phase. Due to the scale of the project, throughout this document it will be shown how the different parts of the development of the game are executed, with the purpose of showing the academic progress of the student in all the areas of the degree. | ca_CA |
dc.format.extent | 50 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Atribución-CompartirIgual 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | serious game | ca_CA |
dc.subject | VR | ca_CA |
dc.subject | anatomy | ca_CA |
dc.subject | immersion | ca_CA |
dc.title | Serious Game Concepts in the Development of a Video Game with VR Technology in Unity | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [271]
VJ1241