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dc.contributor.authorMarrero Gomez, María
dc.contributor.otherMorales Escrig, Antonio
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2019-08-30T07:12:43Z
dc.date.available2019-08-30T07:12:43Z
dc.date.issued2019-06
dc.identifier.urihttp://hdl.handle.net/10234/183579
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019ca_CA
dc.description.abstractThis work consists of creating a 2D art game centered in the mechanic of switching between two complementary characters with different abilities. The game is divided in differents dungeons, which are composed by connected rooms. This rooms will contain puzzles, or enemies, or simply require one specific ability of one of the two characters. The integrated puzzles will be solved in a way that both protagonists will by essential propitiating the use of the switching mechanic. The player objective will be to resolve each dungeon puzzles while exploring in search of either an exit or the boss, depending on the dungeon. In the last case the player should defeat the bossca_CA
dc.format.extent40 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subject2D gameca_CA
dc.subjectadventuresca_CA
dc.subjectdungeonsca_CA
dc.subjectpuzzlesca_CA
dc.titleDevelopment of a 2d video game focused in puzzle resolution switching between two complementary charactersca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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