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Design and Development of a Dynamic Rhythm Game
dc.contributor.author | Costa Mengíbar, Carlos | |
dc.contributor.other | Vilar Torres, Juan Miguel | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-01-23T12:56:20Z | |
dc.date.available | 2019-01-23T12:56:20Z | |
dc.date.issued | 2018-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/180035 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018 | ca_CA |
dc.description.abstract | This document constitutes the technical report for the development of a minigame-driven rhythm video game called So Be It. The proposed project consists of the design and development of a 2D rhythm and music game using Unity [1] as its game engine, focusing in the design for mobile devices. It is a minigame based project, where the main objective of the players is to complete every level in order to unlock new challenges, enhanced by a fictional world which the players explore by playing minigames that take place on them. Completing the levels helps neighbours from that world that reward the player with beats (in-game currency, from now on will be referred as bts) to customize their in-game home as they like. In each level, a minigame related to rhythm and music has to be played without too many mistakes to advance to the next level. Game mechanics will focus on making the players interact with the game in different ways with the same purpose: to play with the music/rhythm. The purpose of the game mechanics is to exploit the available inputs in mobile devices, such as multi-touch, gyroscope, accelerometer or the microphone to create a dynamic gameplay experience that flows with the environment of the game. | ca_CA |
dc.format.extent | 44 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | 2D video game | ca_CA |
dc.subject | Unity | ca_CA |
dc.subject | mobile device | ca_CA |
dc.subject | mini games | ca_CA |
dc.subject | music | ca_CA |
dc.subject | rhythm | ca_CA |
dc.subject | beat | ca_CA |
dc.subject | dynamism | ca_CA |
dc.title | Design and Development of a Dynamic Rhythm Game | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [270]
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