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dc.contributor.authorRizo Maciá, Carlos
dc.contributor.otherChover Selles, Miguel
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2019-01-23T12:51:20Z
dc.date.available2019-01-23T12:51:20Z
dc.date.issued2018-06
dc.identifier.urihttp://hdl.handle.net/10234/180033
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018ca_CA
dc.description.abstractThe objective of the project is the development of a 2D game engine in C++ which will be built on top of the SDL library. The engine will be able to render 2D images, play sound, have collision detection, read from XML files, receive input from keyboard, mouse and Xbox 360 controllers and have multiple scenes. The scenes will be built by game objects which will be read from an XML file. This will allow the quick prototyping and will make the engine easier to use. In order to test the game engine capabilities a game will be developed with it. The game will use all the possible capabilities of the engine and will easily prove its functionality.ca_CA
dc.format.extent47 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectgame engineca_CA
dc.subjectC++ca_CA
dc.subjectSDLca_CA
dc.subjectXML readerca_CA
dc.subjectcollisions detectionca_CA
dc.subjectrenderingca_CA
dc.subjectsoundca_CA
dc.titleDevelopment of a 2D game engineca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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