Use of Computer Vision techniques in order to create virtual scenes and characters in a two-dimensional videogame
Metadata
Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadata
Title
Use of Computer Vision techniques in order to create virtual scenes and characters in a two-dimensional videogameAuthor (s)
Tutor/Supervisor; University.Department
Ribelles Miguel, José; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsDate
2018-07Publisher
Universitat Jaume IAbstract
This report is part of the Final Degree Project of Video Game Design and
Development. Its aim is the use of Computer Vision techniques in order to
recognize scenes and characters made by the users and its later ... [+]
This report is part of the Final Degree Project of Video Game Design and
Development. Its aim is the use of Computer Vision techniques in order to
recognize scenes and characters made by the users and its later incorporation
in a videogame. Users will be provided with sheets showing a particular
template where both to draw by hand their own characters and to build the
scene by placing different platforms or traps. The scene detection will be
divided into two parts: background and platforms. Then, users will use a
computer camera to detect these elements. Finally, computer vision techniques
will be used to extract drawings that will be integrated in a 2D videogame. The
last analyzed technique will allow the user to interact with the main menu and
even play a mini-game by detecting the position of the user's face. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess
This item appears in the folowing collection(s)
The following license files are associated with this item: