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dc.contributor.authorPizana García, José María
dc.contributor.otherMartínez Sotoca, José
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2019-01-21T08:00:45Z
dc.date.available2019-01-21T08:00:45Z
dc.date.issued2018-07
dc.identifier.urihttp://hdl.handle.net/10234/179811
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018ca_CA
dc.description.abstractIn this document two different aspects will be presented: the first one is the ideation and programming of two complex algorithms, one that generates music semi-procedurally and other that generates a 3D environment based on the previous procedural song; and the second one is the development of the demonstrator of a game based on the former algorithms in Unity: Relabeat. Relabeat is a fast paced, frenetic speed and reflexes 3D game, in which players will game through a straight environment plagued with dangers that are placed to the beat.ca_CA
dc.format.extent54 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectmusic generationca_CA
dc.subjectunityca_CA
dc.subjectArcadeca_CA
dc.subjectvideo gameca_CA
dc.subjectludomusical interactionca_CA
dc.titleRelabeat a procedural game based on procedual musicca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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