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dc.contributor.authorBachiller Cabal, Jesús
dc.contributor.otherMontoliu Colás, Raul
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2018-07-11T10:06:45Z
dc.date.available2018-07-11T10:06:45Z
dc.date.issued2018-06
dc.identifier.urihttp://hdl.handle.net/10234/175621
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018ca_CA
dc.description.abstractThe goal of this End-of-Degree project has been to create a random world that adapts to the needs of the developed video game in this project. In the last years, there has been a great stake for random generation techniques in the video game industry. These techniques make it possible for players to feel a different and unpredictable game every time they play. The Unity3D graphics engine has been used for the development of the project. This work has two distinct parts: the procedural generation of the optimized terrain for video games (main theme of the project) and a survival video game where the result of the first part is shown. On the one hand, the generation has been divided into two parts: generation of a mountainous terrain and the generation of game resources throughout the map. On the other hand, the typical video game development process has been followed: writing of the Game Design Document, modeling of the objects and resources of the game and character programming, interactions, mechanics, etc. Finally, a basic and optimized game with a procedurally generated terrain and with the indicated characteristics in Game Design Document has been obtained.ca_CA
dc.format.extent64 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectsurvival video gameca_CA
dc.subjectUnity3Dca_CA
dc.subjectterrainca_CA
dc.subjectprocedural generatorca_CA
dc.subjectoptimizationca_CA
dc.titleProcedural generation of optimized maps for survival video gamesca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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