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Procedural generation of optimized maps for survival video games
dc.contributor.author | Bachiller Cabal, Jesús | |
dc.contributor.other | Montoliu Colás, Raul | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2018-07-11T10:06:45Z | |
dc.date.available | 2018-07-11T10:06:45Z | |
dc.date.issued | 2018-06 | |
dc.identifier.uri | http://hdl.handle.net/10234/175621 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018 | ca_CA |
dc.description.abstract | The goal of this End-of-Degree project has been to create a random world that adapts to the needs of the developed video game in this project. In the last years, there has been a great stake for random generation techniques in the video game industry. These techniques make it possible for players to feel a different and unpredictable game every time they play. The Unity3D graphics engine has been used for the development of the project. This work has two distinct parts: the procedural generation of the optimized terrain for video games (main theme of the project) and a survival video game where the result of the first part is shown. On the one hand, the generation has been divided into two parts: generation of a mountainous terrain and the generation of game resources throughout the map. On the other hand, the typical video game development process has been followed: writing of the Game Design Document, modeling of the objects and resources of the game and character programming, interactions, mechanics, etc. Finally, a basic and optimized game with a procedurally generated terrain and with the indicated characteristics in Game Design Document has been obtained. | ca_CA |
dc.format.extent | 64 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | survival video game | ca_CA |
dc.subject | Unity3D | ca_CA |
dc.subject | terrain | ca_CA |
dc.subject | procedural generator | ca_CA |
dc.subject | optimization | ca_CA |
dc.title | Procedural generation of optimized maps for survival video games | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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Grau en Disseny i Desenvolupament de Videojocs [271]
VJ1241