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dc.contributor.authorJulià Giménez, Mario
dc.contributor.otherSanchiz Martí, José Miguel
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2017-12-20T11:55:07Z
dc.date.available2017-12-20T11:55:07Z
dc.date.issued2016-10
dc.identifier.urihttp://hdl.handle.net/10234/171280
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017ca_CA
dc.description.abstractThis document presents the technical proposal for the project performed, which has consisted in the design and the implementation of videogame mechanics while performing a research work to discover how videogames are developed using the game engine Unreal Engine 4, developed by Epic Games and the current game engine used for this project. The steps that will be followed are: 1) The design of the objects and their behaviour, including game mechanics and interaction between the player and other objects. 2) The development of the designed features. Even so, this project does not intend to develop an entire videogame. The interest is focused on discovering how the engine works, how the communication between the objects in the game scene is managed, what are the possibilities for a programmer and how to use them to create believable actions and effects. This work consists mainly in programming tasks, but also some animation tasks in order to create a visual coherence with the actions performed. The main inspiration to create the initial design is the horror genre of the videogames, which commonly presents slow movement, great amount of interaction with the environment (implementing puzzle elements to achieve goals) and event-based behaviour. The development stage includes C++ programming, Blueprint Visual Scripting programming, asset searching, modification of downloaded assets as animations and skeletons with Maya, composition of combined animations and creation of particles.ca_CA
dc.format.extent78 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectgameplay designca_CA
dc.subjectgameplay developmentca_CA
dc.subjectgameplay mechanicsca_CA
dc.subjectcharacter behaviourca_CA
dc.subjectC++ programmingca_CA
dc.subjectblueprint visual scriptingca_CA
dc.subjectUnreal Engine 4ca_CA
dc.subjectpuzzle games’ elementsca_CA
dc.subjecthorror games’ elementsca_CA
dc.titleDesign and development of videogame mechanics with Unreal Engine 4ca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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