• openAccess   Acces to Z-buffer information for the development of a video game with a depth effect as a mechanic 

      Esteban Villalba, Carlos Universitat Jaume I (2019-06)
      This document presents the whole work done for the final project of the Design and Development of Video games degree, based on the creation of an experience made in Unity3D and built for PC platform. The main mechanic ...
    • closedAccess   Design and demo development of a platform game based on illumination changes 

      Delgado Ramos, Álvaro Universitat Jaume I (2016-07-06)
      This document describes the final degree work for the design of a video game whose main objective is to use lighting effects to illuminate the scene to provide an enjoyable experience to the player. This includes the design ...
    • closedAccess   Design and development of a 3D PC video game whose adaptative ecosystem is based on a directed graph 

      Mayoral Itarte, Jesús Universitat Jaume I (2018-06)
      The aim of this Technical Report is to present the project that has been developed in the context of the subject VJ1241 - Trabajo de Final de Grado. Specifically, this work focuses on designing and developing a 3D personal ...
    • closedAccess   Design and development of an educational video game for children under 5 years 

      Benzal García, Daniel Universitat Jaume I (2016-10-13)
      This document is the technical proposal for the development of an educational video game for children under 5 years. The document will begin with the design and development of different levels, made with Unity3D. The main ...
    • closedAccess   Development of a competitive multiplayer online game with decentralized servers based on hosts 

      Tarín Alegre, Ruben Universitat Jaume I (2016-07-07)
      This document presents the technical memory for the development of a competitive multiplayer online game which its main purpose is entertainment. This game can be played on user created matches (known as hosts) and other ...
    • closedAccess   Implementation of different post-processing effects and NPR techniques using Unity3D 

      Valencia Téllez, Andrés Universitat Jaume I (2016-10-10)
      This technical report presents the planning, decision making and implementation details involved in the development of both different post processing and non-photorealistic rendering techniques during the course of a few ...
    • openAccess   Interactive virtual environment focused on gamified tourism 

      Alfaro Moscardó, Francisco Universitat Jaume I (2018-07)
      The present document constitutes the Final Degree Project’s Technical Report of the Video Games Design and Development Degree offered by the Universitat Jaume I. The work to be developed consists in creating an interactive ...
    • openAccess   Kinesthetic in a classic video game 

      Cayuela Caputto, Laura; Zapata Díez, Néstor Luís Universitat Jaume I (2018-07)
      Nowadays, video games have become a fundamental part of entertainment for people of all ages. Every time video game companies invoice more money and can produce bigger and more complete works. However, due to the large ...
    • closedAccess   Procedural generation of optimized maps for survival video games 

      Bachiller Cabal, Jesús Universitat Jaume I (2018-06)
      The goal of this End-of-Degree project has been to create a random world that adapts to the needs of the developed video game in this project. In the last years, there has been a great stake for random generation techniques ...
    • openAccess   Ruffidio's Adventure 

      Carboneras Mas, Adrián Universitat Jaume I (2016-07-07)
      This document presents the memory of the final degree project which consists of the development of a platforming videogame in which exists an important AI component. The main idea is that, instead of letting the player ...
    • openAccess   Shaderonomicon: Tool for high-level developing and exportation of shaders 

      Dols Ferrandis, Albert Universitat Jaume I (2018-07)
      Computer graphics is a branch of computer science that involves the treatment of everything that could appear on a screen. In the past years, this field has become one of the most important for video game developers, as ...
    • openAccess   Stress treatment through virtual reality 

      Alamar Porter, Nerea Universitat Jaume I (2017-07-12)
      This technical report presents the design and implementation details involved in the development of an interactive environment using the Unity3D game engine. The main objective of this project is to decrease the user’s ...
    • closedAccess   Visoor: A Virtual Reality Shooter Video Game 

      Calvet Barrachina, Jordi Universitat Jaume I (2016-10-13)
      This document presents the project memory for the development of a video game that implements the use of virtual reality in a first-person shooter genre. This project will consist in an Android application that integrates ...