Listar LSI_Congressos i conferències por autoría "d20cf7ee-4eb9-4366-be6e-4c95cacd2a44"
Mostrando ítems 1-3 de 3
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Level-of-Detail Triangle Strips for Deforming Meshes
Ramos, Jose Francisco; Chover, Miguel; Parus, Jindra; Kolingerova, Ivana Springer Verlag (2008)Applications such as video games or movies often contain deforming meshes. The most-commonly used representation of these types of meshes consists in dense polygonal models. Such a large amount of geometry can be efficiently ... -
Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study
Martin, Micaela Yanet; Sáez Soro, Emilio; Marin-Lora, Carlos; Chover, Miguel CEUR Workshop Proceedings (2022)Fitness games have become very popular in recent times. However, the number of games specially designed for fitness machines is not very large and there are no studies evaluating their potential. In this sense, this work ... -
Testing wave function collapse to represent behaviors in video games
Ramos Boira, Adrián; Martin, Micaela Yanet; Chover, Miguel CEUR Workshop Proceedings (2022)One avenue of research with great viability for the development of video games is that of methods that allow the generation of procedural content. In recent years, the use of the Wave Function Collapse algorithm to create ...