• openAccess   Level-of-Detail Triangle Strips for Deforming Meshes 

      Ramos, Jose Francisco; Chover, Miguel; Parus, Jindra; Kolingerova, Ivana Springer Verlag (2008)
      Applications such as video games or movies often contain deforming meshes. The most-commonly used representation of these types of meshes consists in dense polygonal models. Such a large amount of geometry can be efficiently ...
    • openAccess   Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study 

      Martin, Micaela Yanet; Sáez Soro, Emilio; Marin-Lora, Carlos; Chover, Miguel CEUR Workshop Proceedings (2022)
      Fitness games have become very popular in recent times. However, the number of games specially designed for fitness machines is not very large and there are no studies evaluating their potential. In this sense, this work ...
    • openAccess   Testing wave function collapse to represent behaviors in video games 

      Ramos Boira, Adrián; Martin, Micaela Yanet; Chover, Miguel CEUR Workshop Proceedings (2022)
      One avenue of research with great viability for the development of video games is that of methods that allow the generation of procedural content. In recent years, the use of the Wave Function Collapse algorithm to create ...