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dc.contributorHuerta Guijarro, Joaquín
dc.contributor.authorNaranjo-Zolotov, Mijail Juanovich
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2016-01-22T13:09:01Z
dc.date.available2016-01-22T13:09:01Z
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/10234/146405
dc.descriptionMàster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/2015ca_CA
dc.description.abstractNowadays the collection of spatial indoor mapping data presents a big challenge for both science and industry because there is not a cost-effective method yet for it as it is for outdoor mapping. Research is pointing out to crowdsourcing as means of address the challenge of massive indoor mapping based on the principle that people should be the main source of information. Therefore the crowd needs a tool that lets them do indoor mapping tasks as well as means of motivation. This project has as its main goal to study the impact of gamification as a motivation factor by implementing and evaluating it in a mobile application aimed for acquisition of indoor spatial data of the buildings of the University of Münster. For this purpose an already existing mobile application was modified to incorporate game elements, thus creating a new version of the app. Three game mechanics were added for the new version of the app: score, leaderboard and conquest map. Once both apps were ready (gamified and original non-gamified) an evaluation was carried out with 28 participants (14 male and 14 female) to assess the impact of game mechanics when users are performing indoor mapping tasks. As a result we may say that the most of participants preferred the gamified application over the non-gamified one, the study also shows that actually men favored the gamified app more than women.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 Spain*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectMàster Universitari Erasmus Mundus en Tecnologia Geoespacialca_CA
dc.subjectErasmus Mundus University Master's Degree in Geospatial Technologiesca_CA
dc.subjectMáster Universitario Erasmus Mundus en Tecnología Geoespacialca_CA
dc.subjectJuegos basados en localizaciónca_CA
dc.subjectGamificaciónca_CA
dc.subjectMapeo de interioresca_CA
dc.subjectAplicaciones Androidca_CA
dc.subjectInformación geográficaca_CA
dc.subject.lcshMobile appsca_CA
dc.subject.lcshMobile geographic information systemsca_CA
dc.subject.otherAplicacions mòbilsca_CA
dc.subject.otherLocalització per satèl·lit, Sistemes deca_CA
dc.titleCollecting data for indoor mapping of the University of Münster via a location based gameca_CA
dc.typeinfo:eu-repo/semantics/masterThesisca_CA
dc.educationLevelEstudios de Postgradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


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