Collecting data for indoor mapping of the University of Münster via a location based game
View/ Open
Metadata
Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71345
comunitat-uji-handle3:10234/141145
comunitat-uji-handle4:
TFG-TFMMetadata
Title
Collecting data for indoor mapping of the University of Münster via a location based gameAuthor (s)
Tutor/Supervisor
Huerta Guijarro, JoaquínTutor/Supervisor; University.Department
Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsDate
2015Publisher
Universitat Jaume IAbstract
Nowadays the collection of spatial indoor mapping data presents a big challenge for
both science and industry because there is not a cost-effective method yet for it as it is
for outdoor mapping. Research is pointing ... [+]
Nowadays the collection of spatial indoor mapping data presents a big challenge for
both science and industry because there is not a cost-effective method yet for it as it is
for outdoor mapping. Research is pointing out to crowdsourcing as means of address
the challenge of massive indoor mapping based on the principle that people should be
the main source of information. Therefore the crowd needs a tool that lets them do
indoor mapping tasks as well as means of motivation. This project has as its main goal
to study the impact of gamification as a motivation factor by implementing and
evaluating it in a mobile application aimed for acquisition of indoor spatial data of the
buildings of the University of Münster. For this purpose an already existing mobile
application was modified to incorporate game elements, thus creating a new version of
the app. Three game mechanics were added for the new version of the app: score,
leaderboard and conquest map. Once both apps were ready (gamified and original
non-gamified) an evaluation was carried out with 28 participants (14 male and 14
female) to assess the impact of game mechanics when users are performing indoor
mapping tasks. As a result we may say that the most of participants preferred the
gamified application over the non-gamified one, the study also shows that actually men
favored the gamified app more than women. [-]
Subject
Màster Universitari Erasmus Mundus en Tecnologia Geoespacial | Erasmus Mundus University Master's Degree in Geospatial Technologies | Máster Universitario Erasmus Mundus en Tecnología Geoespacial | Juegos basados en localización | Gamificación | Mapeo de interiores | Aplicaciones Android | Información geográfica | Mobile apps | Mobile geographic information systems | Aplicacions mòbils | Localització per satèl·lit, Sistemes de
Description
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/2015
Type
info:eu-repo/semantics/masterThesisRights
info:eu-repo/semantics/openAccess
This item appears in the folowing collection(s)
The following license files are associated with this item: