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dc.contributor.authorVarley, Peter Ashley Clifford
dc.contributor.authorCompany, Pedro
dc.date.accessioned2012-10-22T11:17:52Z
dc.date.available2012-10-22T11:17:52Z
dc.date.issued2010
dc.identifierhttp://dx.doi.org/10.1016/j.cad.2009.11.008
dc.identifier.citationCAD Computer Aided Design, 42, 4, p. 279-309
dc.identifier.issn104485
dc.identifier.urihttp://hdl.handle.net/10234/49492
dc.description.abstractThe problem of identifying the topology implied by wireframe drawings of polyhedral objects requires the identification of face loops, loops of edges which correspond to a face in the object the drawing portrays. In this paper, we survey the advantages and limitations of known approaches, and present and discuss test results which illustrate the successes and failures of a currently popular approach based on Dijkstra's Algorithm. We conclude that the root cause of many failure cases is that the underlying algorithm assumes that the cost of traversing an edge is fixed. We propose a new polynomial-order algorithm for finding faces in wireframes. This algorithm could be adapted to any graph-theoretical least-cost circuit problem where the cost of traversing an edge is not fixed but context-dependent. © 2010.
dc.language.isoeng
dc.publisherElsevier
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectFace identification
dc.subjectLine-drawing interpretation
dc.subjectVisual perception
dc.subjectWireframe
dc.titleA new algorithm for finding faces in wireframes
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doihttp://dx.doi.org/10.1016/j.cad.2009.11.008
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccess


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