Design and Development of an OnlineMultiplayer Videogame
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Design and Development of an OnlineMultiplayer VideogameAutoría
Tutor/Supervisor; Universidad.Departamento
González Ballester, Carlos; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2023-07-18Editor
Universitat Jaume IResumen
This document presents a video game called Fixing It, which is a multiplayer and arcade
game where the player takes control of a mechanic and together with his/her co-workers,
the other players in the game, he/she ... [+]
This document presents a video game called Fixing It, which is a multiplayer and arcade
game where the player takes control of a mechanic and together with his/her co-workers,
the other players in the game, he/she must fix as many objects as possible before his
working day is over.
This document consists in the development of a multiplayer video game developed
with Unity3D and focused for Windows. This has been done exploring the new Unity´s
Netcode library next to the Unity´s Lobby and Relay libraries to create a lobby system
and using this in turn to create an online mini-game.
In addition to this, the Observer Pattern is used throughout the development of the
project in order to allow a more orderly and independent programming and is used to
separate the UI logic from the internal logic of the game. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess