3D Procedural Modeling and Game Generation of the UJI Library
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
3D Procedural Modeling and Game Generation of the UJI LibraryAutoría
Tutor/Supervisor; Universidad.Departamento
Gould Carlson, Michael; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2021-07-14Editor
Universitat Jaume IResumen
This project aims to be an explanation of the process, the successes, the failures and all
the obstacles that have been faced during the last months in order to create a 3D model of
the Universitat Jaume I library ... [+]
This project aims to be an explanation of the process, the successes, the failures and all
the obstacles that have been faced during the last months in order to create a 3D model of
the Universitat Jaume I library in CityEngine, a commercial three-dimensional modeling
software which specializes in the generation of 3D urban environments.
The final result includes 3D general exterior and interior visualization of the UJI library
as well as the conversion of the model into a game engine format to support a simple
horror game inside the UJI library. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess