Graphic Adventure videogame using Fuzzy Logic algorithms to set the path of the story
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Graphic Adventure videogame using Fuzzy Logic algorithms to set the path of the storyAutoría
Tutor/Supervisor; Universidad.Departamento
García Fernández, Luis Amable; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2019-07Editor
Universitat Jaume IResumen
The objective in this technical proposal is to present a Final degree project that
consists on the creation of a post apocalyptic graphic adventure with alternative endings and events based on the player choices. The ... [+]
The objective in this technical proposal is to present a Final degree project that
consists on the creation of a post apocalyptic graphic adventure with alternative endings and events based on the player choices. The events and endings will not only be
ordered by player choices but by a Fuzzy logic that will take on account the player
actions. This project will be on 3D with an isometric view view and will be developed
on Unity3D. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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