ROOTS: An Open Source tool for authoring Behaviour Trees in a visual way inside of Unity
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Título
ROOTS: An Open Source tool for authoring Behaviour Trees in a visual way inside of UnityAutoría
Tutor/Supervisor; Universidad.Departamento
García Fernández, Luis Amable; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2019-07Editor
Universitat Jaume IResumen
The current document tries to document the whole process of developing an editor tool
for the Unity Game Engine, in particular, a node-based GUI for authoring Behaviour
Trees which can be used for driving the decision ... [+]
The current document tries to document the whole process of developing an editor tool
for the Unity Game Engine, in particular, a node-based GUI for authoring Behaviour
Trees which can be used for driving the decision making process of agents. The paper’s
main objective is to expose the inner working systems for people who are interested in
extending and improving the different features of the tool.
Unreal Engine has a great native tool for authoring behavior trees but Unity doesn’t,
nevertheless, there are premium and feature-rich tools available in the asset store. However, none of them are open-source projects resulting in a difficult customization of the
tool for the different project needs. Unity and Unreal are the most well-established
and biggest game engines in the market, and as such, developing a non-existing solution for this problem could be a very successful movement. ROOTS, will be an open
source project, and it’s code will be publicly hosted at Github. Despite the nature of
an open-source project, which implies that you don’t get revenue from licensing the
product, there are always other ways of profiting the development such as developing a
proprietary extension for a client or via donations. Throughout the report the different
achieved objectives and the future planed features will be discussed and reviewed. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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