Development of a 2d video game focused in puzzle resolution switching between two complementary characters
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Development of a 2d video game focused in puzzle resolution switching between two complementary charactersAutoría
Tutor/Supervisor; Universidad.Departamento
Morales Escrig, Antonio; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2019-06Editor
Universitat Jaume IResumen
This work consists of creating a 2D art game centered in the mechanic of switching between two
complementary characters with different abilities. The game is divided in differents dungeons,
which are composed by ... [+]
This work consists of creating a 2D art game centered in the mechanic of switching between two
complementary characters with different abilities. The game is divided in differents dungeons,
which are composed by connected rooms. This rooms will contain puzzles, or enemies, or simply
require one specific ability of one of the two characters. The integrated puzzles will be solved in a
way that both protagonists will by essential propitiating the use of the switching mechanic. The
player objective will be to resolve each dungeon puzzles while exploring in search of either an exit
or the boss, depending on the dungeon. In the last case the player should defeat the boss [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2019
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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