Stress treatment through virtual reality
Ver/ Abrir
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Stress treatment through virtual realityAutoría
Tutor/Supervisor; Universidad.Departamento
Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors; Marín Prades, RaúlFecha de publicación
2017-07-12Editor
Universitat Jaume IResumen
This technical report presents the design and implementation details involved in the development of an interactive environment using the Unity3D game engine.
The main objective of this project is to decrease the ... [+]
This technical report presents the design and implementation details involved in the development of an interactive environment using the Unity3D game engine.
The main objective of this project is to decrease the user’s stress level. To achieve this objective the project consists of a virtual reality application that includes different relaxation techniques like audios, images and graphic elements.
Moreover, the application obtains and uses user data from an external sensor, eHealth. These dates are indices of skin temperature and conductance and are used to calculate the stress level of the user during the virtual experience. The application is for Android devices, using Cardboard glasses and a bluetooth gamepad to move inside the environment.
The virtual experience consists in an interactive environment in third-person in which the user can walk through the stage, exploring the scene while a relaxing background music is played and accesing to other scenes consisting in relaxation audio guides and relaxing places (taking advantage of the realism of virtual reality).
As said before, this project was developed using mainly Unity3D, although I also used software like MonoDeveloped and Visual Studio 2017 for developing the codebase, 3ds Max for modeling,
animating and texturizing, Adobe Photoshop CS6 for texture customizing, Arduino for the eHealth Sensor implementation and Word 2016 for the creation of this report. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau. Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic 2016/2017
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
Aparece en las colecciones
El ítem tiene asociados los siguientes ficheros de licencia: