ListarGrau en Disseny i Desenvolupament de Videojocs por tema "clustering"
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3D Polygonal Mesh Fracture Plugin: A Tetrahedra Clustering Approach
Universitat Jaume I (2017-07-12)Nowadays GPUs and CPUs are getting faster and faster, it is reasonable to assume that many algorithms that used to take long times to complete and were impossible to contemplate in games like water simulations, dynamic ...