Listar TRAD_Capítols de llibres por título
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Passive constructions in Spanish texts translated from English, German and French
Peter Lang (2024-05-01)The Gravitational Pull Hypothesis is an attempt to provide a cognitive account for features of translated language. It assumes that translated and non-translated texts in the same language exhibit distributional differences ... -
El proyecto DubTA: nociones metodológicas para el análisis comparativo de traducciones automáticas en doblaje
Comares (2023)En el marco del proyecto DubTA, este capítulo presenta el diseño metodológico de un análisis comparativo de diálogos traducidos automáticamente del inglés al español (variedad peninsular), así como una muestra de resultados ... -
Reconocimiento y evolución de los crímenes de género en el marco de la justicia penal internacional
Universidad Politécnica de Valencia (2019) -
La representación de relaciones conceptuales en una ontología
Peter Lang (2020)The terminology databases do not have an effective structure to represent the concepts and their relations. We present how we have adapted ontologies to develop detailed analysis of the concepts and their relationships, ... -
Social media in L2 education: exploring on-line collaborative writing in EFL settings
Research-publishing.net (2018-06-04)This paper presents a classroom experience regarding the use of wikis in L2 collaborative writing settings. Framed in the current post-positivist educational climate in higher education, the ... -
Testing the Gravitational Pull Hypothesis on modal verbs expressing obligation and necessity in Catalan through the COVALT corpus
Language Science Press (2021-02)This chapter aims to test Halverson’s Gravitational Pull Hypothesis (GPH) on the Catalan modal verb caldre. Data from two comparable parallel sub-corpora from the COVALT corpus (English-Catalan and French-Catalan) are ... -
Unlocking Animal Farm: Escape rooms as pedagogical tools for the teaching of literature in higher education
Dykinson (2021)Over the last years educators have tried to get students actively involved in interactive activities through the incorporation of Open Educational Resources (OERs) and technology-enhanced practices following a game-based ...