Listar por tema "game-based learning"
Mostrando ítems 1-8 de 8
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A Didactic Proposal for an EFL Course Based on Game-Based Learning
Universitat Jaume I (2020-07-10)During my Master’s internship, completed in a secondary education center, I was able to observe how English as a Foreign Language (henceforth EFL) students behaved inside their classroom. I could perceive an apparent ... -
El escape room virtual: herramienta docente universitaria para el desarrollo de competencias transversales y para la retención del conocimiento
Centro de Estudios Financieros (2022-01)El escape room es una actividad de entretenimiento que puede ser aprovechada para fomentar el aprendizaje y las competencias transversales del estudiantado (hombres y mujeres). Las características de este juego son propicias ... -
Game-based language learning in the EFL classroom: analysing and comparing students’ achievement and perceptions
Universitat Jaume I (2019-10)Students’ motivation has an impact on the effort they are willing to expend on an activity. Teachers are able to influence students’ perceptions through different strategies, such as introducing games into the classroom, ... -
Game-based number learning effects on Special Education students’ mathematics performance and motivation
Psychology and Education Journal (2021-03-20)This paper presents a study of game-based number learning in special education settings. The experience was carried out at a Singular Education Action Center in Spain, that is, a center in which students’ socioeconomic ... -
Gamification as a tool for acquisition soft skills in the design field
International Academy of Technology, Education and Development (IATED) (2018-03-05)The current labour context is increasingly changing, driven by the continuous blooming of technological changes. So, the integration of recent graduates to the labour market, as new professionals, demand the acquisition ... -
The impact of using an “anatomy escape room” on nursing students: A comparative study
Elsevier ScienceDirect (2021-11-04)Background: Anatomy is an important part of health science education. In teaching anatomy, new teaching strategies have been studied in comparison with traditional-based approaches. In this manner, strategies such as the ... -
Unlocking Animal Farm: Escape rooms as pedagogical tools for the teaching of literature in higher education
Dykinson (2021)Over the last years educators have tried to get students actively involved in interactive activities through the incorporation of Open Educational Resources (OERs) and technology-enhanced practices following a game-based ... -
Vamos a crear un juego
Universitat Jaume I (2019-10)El presente TFM pertenece la modalidad de material didáctico (modalidad 6), para su aplicación en la asignatura de física y química de 4º de ESO. Éste hace uso del aprendizaje basado en proyectos y del aprendizaje basado ...